11/27/2023 0 Comments Rocket league ranks veteran![]() Clearly, the analysts don't think that just being the one that scores the goals makes you the best. That's what someone did in this reddit post. What else? Well, we could just pretend for a second that analysts are objective and compare their rankings to stats. So, asserting that the winning team has more points will only make sure that we don't add fluff that doesn't help a team win. Goals win the game, but if one player gets a goal served on a silver platter, then maybe the points should be attributed to the person who set it up. The problem with this evaluation, is that it specifically ignores the individual. Across a large enough sample, you'd find that the best predictor is goal differential. Any round robin group stage or league would do. We just have to make sure that the strength of the opponents is the same to keep it fair. We could also apply the same idea across a larger set of games/series. If they're capable of doing that, they've won by a big margin. Controlling the ball for the rest of the game while the opponents don't get a single touch. ![]() In theory, a team could play for time as soon as they get the lead. Although, if we use goal margin as winning margin, we do run the risk of using a biased definition of bigger margin. And if the win has a bigger margin, then the sum of the winning team should have a bigger gap to the losing team. ![]() That means that the sum of the stat for the winning team should be higher than that for the losing team. Without an all-knowing entity, which can tell us the objective strength of every single player, we're pretty much limited to finding correlations between the stat and something objective.īased on our second aim for the perfect stat, we want the stat to be a sum of all positive and negative contributions from each player. How to evaluate the accuracy of performance metrics? It's pretty much guaranteed that the default score could be improved by giving points for every demolition. For example, a demolition is pretty much always a contribution, but the Rocket League score doesn't give any points for it. Ok, so we can't achieve these exactly, but they serve as reminders of the limits that the current stats have, and we can also use them as guidelines. But theoretically, if someone teamed up with two plats and made the main event in EU/NA, they'd probably be the best player in the world. For example: It is clear that the team constantly placing 16th can't have the number #1, #2, and #3 players in the world. The third point is a lovely idea, but unfortunately, we specifically need results to ever objectively evaluate anything. Realistically, we are never going to reach this, and it would be difficult to evaluate exactly how close we are to to the second point. the stat of the individual is independent of the results of the game (as those could theoretically be 100% at the mercy of the teammates). ![]() the stat is the objective sum of all the positive and negative contributions a player makes on the field (interactions and positioning).a player who averages a higher value of the stat against the same opponent is better than one with lower points average (purely based on on the pitch contribution.I would propose that the best imaginary stat possible would achieve the following: But what exactly do we want from such a stat, and how do we evaluate whether it's accurate? Most notable: regular RL score, Octane/Shift Rating, EPM, and SPV-EBC. There have been many attempts at creating such a stat. However, the holy grail (or at least the one that generates the most eyeballs) are those that attempt to turn a player's performance into a single number. Some stats are just fun, while others allow us to see playstyle differences. Over the years, there have been minor tweaks by Psyonix, but the community also developed its own measures using replays. The game technically also tracks lots of other things like clears, but they were only used for the score and account stats. Since the release of Rocket League, a standard set of stats has been available to us: Score, Goals, Assists, Saves, and Shots. TL DR: I can't really shorten the explanation, but if you're only interested in how I calculate the player rankings and not the stats discussion, you can skip straight to the headline "How I create the player ranking". ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |